This tutrial’s got outdated with M3D 1.6 release. Might still be useful but not entirely accurate. This part of tutuorial is about setting up the scene with a Morph 3D model. So first thing’s first, open unity and create a new project called Morph3DTutorial. From the “Window Menu” select the […]
Daily Archives: November 15, 2015
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This tutrial’s got outdated with M3D 1.6 release. Might still be useful but not entirely accurate. This tutuorial aims to put a Morph 3D character in the Unity scene and change morph (blendshape) values at runtime with a slider. It will be a much simpler version of the Morph 3D […]