This tutrial’s got outdated with M3D 1.6 release. Might still be useful but not entirely accurate.
This tutuorial aims to put a Morph 3D character in the Unity scene and change morph (blendshape) values at runtime with a slider. It will be a much simpler version of the Morph 3D demo here. I am not an expert on either Unity, C# or Morph 3D. This is the stuff I found out by trial and error, so consider yourself warned 🙂
This is a three part tutorial:
- Morph 3D Tutorial Part 1: Setting up the scene
- Morph 3D Tutorial Part 2: Changing blendshapes at runtime
- Morph 3D Tutorial Part 3: Adding MCSMaleLite to scene and adding / changing clothes at runtime